Monday, 27 June 2011

Digital gamers nearing hard-core in time playing!



Digital game playing is on the rise.
Digital game playing is on the rise.
Though hard-core gamers are still more likely to play games each week, digital players are close behind, a new study has found.
According to NPD, hard-core gamers spend 18 hours per week playing video games. Digital gamers, on the other hand, are spending 16 hours per week playing games. Moreover, the research firm said that the hard-core segment bought an average of 5.4 games over the last three months, trailing digital gamers who bought 5.9 games over the same period.
NPD, which also provides monthly sales data for the gaming industry, recent acknowledged the importance of digital gaming. The company said in March that it plans to include digital games revenue in its monthly industry sales reports, rather than follow its former quarterly release schedule. NPD analyst Anita Frazier said in an interview with GamesIndustry.biz at the time that by not including digital content in sales numbers, NPD is leaving out 40 percent of all sales each month.
EA corporate communications executive Tiffany Steckler took it a step further earlier this year, saying that leaving digital content out of NPD reports is like "measuring music sales and ignoring something called iTunes."
That was made apparent last September when NPD announced that digital game downloads of PC games outstripped sales at retail. According to the research firm, during the first six months of 2011, 11.2 million digital PC games were downloaded, easily besting the 8.2 million titles bought in-store.
Even GameStop, which has historically relied upon physical game sales, is acknowledging the importance of digital content. In April, the company said that it sees its digital sales growing "at a 50 percent compound annual growth rate" over the next several years.
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U.S. Supreme Court strikes down violent video game law!


In a ringing endorsement of free speech and new technology, the U.S. Supreme Court this morning struck down a California law that restricts the sale or rental of violent video games to minors.
"Even where the protection of children is the object, the constitutional limits on governmental action apply," Justice Antonin Scalia wrote in the majority opinion (PDF). The ruling was 7-2.
The Supreme Court's ruling unambiguously reaffirms that video games, which have become increasingly complex and in some cases more expensive to produce than movies, also qualify for full First Amendment protection.
Scalia noted that books often viewed as suitable for high school students are full of violent material. "Certainly the books we give children to read--or read to them when they are younger--contain no shortage of gore: Grimm's Fairy Tales, for example, are grim indeed. As her just deserts for trying to poison Snow White, the wicked queen is made to dance in red hot slippers 'till she fell dead on the floor, a sad example of envy and jealousy."

The Video Software Dealers Association, which subsequently changed its name to Entertainment Merchants Association, argued that the state is unreasonably trying to extend obscenity regulations--aimed at explicit pornography--to computer software.
Justices Clarence Thomas and Stephen Breyer dissented from today's ruling. Thomas said the original view of the First Amendment at the time the Bill of Rights was enacted "does not include a right to speak to minors (or a right of minors to access speech) without going through the minors' parents or guardians."
Breyer's dissent took a different approach. He wrote: "California's law imposes no more than a modest restriction on expression. The statute prevents no one from playing a video game, it prevents no adult from buying a video game, and it prevents no child or adolescent from obtaining a game provided a parent is willing to help."
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Nokia X7 is now available in India!


The Nokia X7, which was unveiled in April, is now available in India. Nokia X7 is a Gaming smartphone, that comes with new Symbian Anna OS.
Nokia X7
Nokia X7 sports a 4 inch AMOLED touchscreen display, 8 MP Camera, 720p video recording, 350GB internal memory, 680 MHz ARM 11 processor and 1200 mAh battery.
Nokia X7 comes pre-installed with 8GB memory card that can be expanded up to 32GB through microSD card slot. Nokia X7 supports 3G network, Bluetooth 3.0, Wi-Fi, USB connectivity, 3.5 mm audio jack, Flash-Lite 4.0 and Ovi services.
Nokia X7 is now available for Rs. 22,000.
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Turning your smartphone into a smarter TV remote!


My TV Remote's channel guide.
My TV Remote can create a remote with favorite channels as buttons.
Maksim Ioffe was sitting around his San Francisco living room watching TV one day in 2009 when he noted how ridiculous it was that on his coffee table were no less than five remote controls. He thought to himself, "This has got to go."
But instead of replacing them all with yet another remote, he looked to something he already owned: his smartphone.
Fast forward to 2011, and that germ of an idea two years ago has spawned the Dijit Universal Remote App, which turns an iPhone--or iPod Touch, iPad, or Android phone--into a remote control.
Ioffe is not alone in looking for ways to substitute the smartphone for a remote control. There's actually a whole crop of companies that are trying to break into what some are calling the "smart-remote" business by taking advantage of the device that one-third of all U.S. cell phone owners already have on hand.

"When we started, our own physical controller was what we sold to 100 percent of our customers," said Cullen in a phone interview last week. "Today 20 percent of new customers use a dedicated Sonos controller."
In other words, the rest of them, or 8 out of 10 new buyers, choose to just use the free iPhone or Android app now with their new Sonos system. "It's extraordinary how it's moved," he said. And he and others within the company credit their first iPhone app as "one of the most important things that ever happened to us."
The customer response Sonos saw could easily be considered a case study for where the smart-remote business could go some day.
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Google curbs Web map exposing phone locations!


Caption: Some locations that Google associated with Wi-Fi devices spotted in a San Francisco coffeeshop.
Caption: Some locations that Google associated with Wi-Fi devices spotted in a San Francisco coffeeshop.
Google has taken steps to limit the disclosure of the locations of millions of iPhones, laptops, and other devices with Wi-Fi connections after a CNET article drew attention to privacy concerns.
The Mountain View, Calif.-based company's move comes after it was criticized for the way it made a database assembled by Android phones and Street View cars available to the public, even though it could link a geographical location with a unique hardware address of a Wi-Fi enabled device. The change means that Google now appears to be moving closer to the approach adopted by Apple and Microsoft, which never their location databases public.
A source close to Google said some changes have been made to the way Google's location server processes location requests. A Google spokesman declined to comment.
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L5 Remote is a $50 hardware attachment that, with an accompanying free app, turns an iPhone into a universal remote. It works with home entertainment devices that use IR (infrared) signals. It's also programmable, so you can delete buttons you don't use and save and back up different remote configurations you create.
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Saturday, 25 June 2011

Chatter picks up for Sandy Bridge MacBook Air!



2010 MacBook Air. Internals will be overhauled with new model.
The 2010 MacBook Air. Internals will be overhauled with new model.
The decibel level gets higher every day for chatter about the imminent arrival of the updated MacBook Air.
The latest report from Taipei-based DigiTimes says the MacBook Air supply chain will go into high gear in July as Apple ramps up production, supporting earlier speculation from analysts.
Apple's smallest and lightest laptop is also expected to become its most popular this year. Total MacBook shipments for 2011 have been upped from 13 million to 15 million because of the Air's projected popularity, the report said.
Raw production numbers aside, the Air will likely become--if it hasn't already--Apple's flagship laptop, as it embodies Apple's design direction with all of its best-selling products. In short, a small, minimalist industrial design aesthetic, not unlike like the iPad.
The importance of getting Intel's Sandy Bridge processor into the MacBook Air can't be overstated. It will bring the Air in line with the processing oomph the 13-inch MacBook Pro already packs. And it paves the way for future updates with Intel's faster, more power-efficient Ivy Bridge processor. The new Air is also expected to come with OS X Lion and a high-speed Thunderbolt port, as widely reported.
The bad news is the Windows and Google camps are beginning to ape the Air, which could dent its uniqueness. The 11.6-inch Asus UX21, for example, has a stunning design and offers goodies like a high-speed solid-state drive, a USB 3.0 port, and power-efficient Core i5 and Core i7 Sandy Bridge processors. It's due later this year.
And Google is beginning to promote Air-like designs. In addition to the existing ultraslim 12-inch Chromebook from Samsung running Google's Chrome operating system, more Chromebooks are expected this year using chips based on the ARM architecture
.
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'Games at Google' now hiring!



Google logo
Google has been toying with a games presence for quite some time. Its Web browser, Google Chrome, got its own game store in May of 2010, with the company investing $100-$200 million into Farmville dev Zynga two months later. Just weeks after that, rumors surfaced that the company was trying to bring social games to its own, as-yet-undefined, gaming service.
Now, a job listing has surfaced on Google's site that indicates that Google is definitely planning to get into the games business. The posting, which is for a games product manager at the company's expansive Mountain View, Calif., headquarters, touts a "rare opportunity to grow a brand-new business--Games at Google!"
According to the description, the position will be a strategic one, with duties spanning both "designing a great user experience and building out key partnerships." This will include developing relationships with external developers, as well as working "directly" with early adopters of Google games, whatever form they might take. The listing also references a "team of gamers" that will help the company craft its gaming strategy.
The extent of Google's gaming strategy is unclear, as the company has not formally announced how it plans to tackle the entertainment platform. As of press time, Google had not responded to requests for comment about its gaming plans.
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Facebook has 750 million members!!!


Last summer, Facebook announced that it had achieved 500 million users and counting. Now that figure is completely outdated.
Though Facebook hasn't released an official statement yet, TechCrunch is reporting that Facebook retains approximately 750 million regular users who log in to the social-networking site at least once per month.
That number, which is larger than the population levels of at least a few countries on the planet, isn't all that surprising. The rate at which 250 million more people joined is the staggering aspect.
Facebook launched in 2004, and it took until 2010 to reach 500 million members. That's very roughly the addition of 100 million users per year the site has existed, but that's not an accurate representation of how many people joined Facebook when. Obviously there were far more people joining in 2010 than in 2004 or even 2005.
TechCrunch speculates that Facebook might wait to deal out updated official numbers until it reaches 1 billion members, which would be a bit arrogant on Facebook's part--but that wouldn't be surprising either. It's also possible that Facebook could hand out an update at the next f8 Conference, which will likely take place later this summer.
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Google's enemy list, a primer!



In its rise to Web dominance, Google has displaced plenty of companies, upended several industries, and made a slew of enemies along the way. Some of the adversaries are industry giants in their own right, such as Microsoft and Apple. Others are little-known start-ups that get publicity for raising concerns about Google but often fade back to obscurity when the news cycle ends.
For some rivals, the enmity runs deep. They accuse Google of poaching employees and infringing on copyrights. And still there are others whose complaints about Google's dominance seems more strategic, an effort to put a hurdle in the way of the Web giant's inexorable march on new markets.
With the Federal Trade Commission opening a probe into Google's competitive practices, those enemies will have a new opportunity to raise their concerns to trustbusters. The list of enemies is long. Here are a few:

Microsoft: There's no company that competes more aggressively with Google over a broader swath of products and services than Microsoft. It starts with search and search advertising, where Google continues to trounce Microsoft, despite billions spent by the software giant to displace it. Google is making headway against Microsoft in the productivity applications business, offering online versions of e-mail, spreadsheet, and word processing programs that compete with Microsoft's Office suite. Its Chrome browser has taken market share from Internet Explorer. Its Android mobile phone operating system emerged as the most viable alternative to the iPhone in the smartphone market, and not Windows Phone. Microsoft's recent bid to acquire Internet video chat provider Skype is seen by many through the spectrum of competition with Google, which has its own Google Voice service. And Microsoft, which knows better than most the difficult of a prolonged scuffle with trustbusters, has been the most active Google competitor running to regulators to voice its concerns.

Apple: It's one of the oldest memes in the world--the best of friends can sometimes turn into the worst of enemies. In its early days, Google and Apple worked closely, so much so that Google's then-CEO Eric Schmidt sat on Apple's board. Those bonds broke, though, as Google began to develop its Android mobile phone operating system. Schmidt stepped down from Apple's board, and soon thereafter Jobs reportedly laid into Google at an internal company meeting, saying, "We did not enter the search business. They entered the phone business. Make no mistake, they want to kill the iPhone." The companies now compete in the browser market, e-mail, voice chat and a host of other services. And with Apple's new iCloud offering, the companies are certain to butt heads in data storage as well.

Facebook: Google's battle with Facebook is really about the future of the Web. If you believe that Facebook, where more and more computer users are spending their Web time, is becoming something of an alternative Internet, then Google has every right to be worried. While computer users are hanging out on Facebook, they're not searching the Web using Google. Indeed, Facebook has forged ties with Microsoft, giving the Redmond rival access to its users to add social-networking features to its Bing search engine. Google has tried to match some Facebook features, most recently offering +1, a service that lets users show love for Web sites much in the same was Facebook users can "Like" a site. But at last month's D9 conference, Schmidt, now Google's executive chairman, acknowledged that he "screwed up" in watching social networking soar without Google.
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Google euthanizes Google Health, unplugs PowerMeter!



Three years after launching Google Health, the company has decided to pull the plug on the ailing personal health records service. The lights are also going out for the Google PowerMeter service, which monitors Web-based home energy use.
The Google Health service will expire on January 1, 2012, but users will have until January 1, 2013, to transfer their data out of the system before it gets deleted entirely.
"Now, with a few years of experience, we've observed that Google Health is not having the broad impact that we hoped it would," Google said in a blog post today. "There has been adoption among certain groups of users like tech-savvy patients and their caregivers, and, more recently, fitness and wellness enthusiasts. But we haven't found a way to translate that limited usage into widespread adoption in the daily health routines of millions of people."
Google had high hopes for the service, with former Chief Executive Eric Schmidt touting health information as "the most important" type of search at a health trade show in early 2008. (Google representatives had lured CNET to Florida for a one-on-one interview with Schmidt but then barred CNET from asking anything other than Google Health-related questions.)
Meanwhile, Google PowerMeter, which was launched in 2009, will be shut down on September 16, 2011.
"We first launched Google PowerMeter as a Google.org project to raise awareness about the importance of giving people access to data surrounding their energy usage," the blog post said. "Our efforts have not scaled as quickly as we would like, so we are retiring the service."
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Friday, 24 June 2011

GoDaddy nearing deal to be acquired for $2.5 billion?



GoDaddy, the world's largest registrar of domain names, might be acquired soon, a new report claims.
Private-equity firms KKR & Co., Silver Lake Partners, and Technology Crossover Ventures are currently nearing a deal to buy GoDaddy for between $2 billion and $2.5 billion, the Wall Street Journal is reporting, citing people with knowledge of the proceedings.
The Wall Street Journal said the deal between the companies could be announced next week, but so far, GoDaddy has not signed a definitive agreement to sell its business to the firms.
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Get five great indie games (PC) for $5!


Five indie games for five bucks? How can you go wrong?
Five indie games for five bucks? How can you go wrong?
It's Friday! Need something fun to do this weekend? For less than the price of a movie ticket, you can score a sweet bundle on some relentlessly entertaining PC games.
It's called the 5 for $5 Bundle, and it's available now through July 3. For the impossibly low price of just five bucks, you get the following DRM-free indie games:
Delve Deeper An action/adventure/strategy game in which you "take command of five Dwarf adventurers as they dive into long-abandoned mines to search for incredible wealth, lost treasures, dangerous monsters and bragging rights at the drinking hall."
Digitanks Turn-based tank action: "Build an army of tanks and fight for control of the digital resources with this unique artillery-based strategy game."
Mactabilis Like scrolling shooters? This one features blistering action with RPG elements: "Customize your ship, select from a large array of weapons or even create your own!"
Spring Up Harmony Weird name, cool game: "Use your aiming skills in this physics-based action-puzzler! Shoot balls in the 35 levels of Spring Up Harmony and catch the items falling out of the screen with your user-controlled bucket."
Steel Storm: Burning Retribution A sweet-looking top-down shooter, Steel Storm is the only game here that's also available for Mac and Linux.
You can get a sneak peak of all five games in the promo video below. Alas, none of the proceeds go to charity--unlike the killer game bundle I'm cooking up with AppSumo. (Details on that are coming soon, so stay tuned!) Still, for five bucks, this is a no-brainer. In fact, don't tell the devs this, but I'd have paid 10.
Bonus deal: Today only, Daily Steals has a killer deal on a refurbished 4th-gen 8GB iPod Touch: $159.99 shipped. Very likely to sell out at that price! Thanks to reader mrettig for sharing the info.
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Team Fortress 2 Game free 'forever'!


Team Fortress 2 has gone free, and it's staying that way forever.
Valve, the game's developer, announced the news on its Web site yesterday. The company said that users can play as much of the game as they'd like for as long as they like at no charge.
Team Fortress 2 was first released in 2007. The game is an online action title, allowing users to form teams and take on other players. Team Fortress 2 is one of the most critically acclaimed games ever released, earning a score of 92 out of 100 on CNET sister site Metacritic.
Since its release, Team Fortress 2 has been a major success. The game is played by a devoted group of fans that spend hours at a time playing it. It's currently the most popular game on Steam with more than 54,000 people playing the game at the time of this writing.
In order to play Team Fortress 2, gamers will need to access the free-to-play title on Valve's Steam digital-game-distribution service. It's available on both PC and Mac.
Valve hasn't entirely given up on cashing in on Team Fortress 2. According to the company, gamers can buy virtual goods in-game to improve their gameplay experience.
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How AVG keeps your computer safe!

     AVG's virus lab is centered in Brno, Czech Republic.


The city of Brno in the Czech Republic is a place people go to learn. Situated some 130 miles southeast of Prague, its 11 universities host approximately 80,000 students, many of whom are computer engineers. So it's no surprise that while AVG's corporate offices are headquartered back in Prague, Brno hosts the lifeblood of the company: the virus lab.
Although consumer computer security has grown tremendously in the past five years--with nearly all the major security suite makers including some form of community-based protection, URL verification, or phishing prevention to accompany more traditional tools like firewalls and antispam measures--antivirus detection remains the quintessential PC security feature.
AVG's Brno office is located in an complex that also hosts computer security vendorTrustPort, as well as a home appliance manufacturer. In most ways, the AVG offices on the sixth floor could be the offices of any software company. There's a game room with foosball and table hockey; a small library with muted lighting; a playroom for the children of AVG employees; and relaxation spaces designed to resemble places not often seen in the heart of central Europe, like beaches festooned with hammocks. The walls of one of the eating areas has been painted to resemble a Starbucks, complete with a massive Starbucks logo.
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Altec's Octiv 650 iPhone/iPod speaker delivers!


The Altec Lansing Octiv 650 retails for $199.99
(Credit: Altec Lansing)
We review a lot of iPod/iPhone speaker docks and most of them sound somewhere between fair and OK, which is why we initially scoffed at the promotional materials for Altec Lansing's $199 Octiv 650, which the company bills as "epitome of stylish audio performance."
It's not unusual for a company to speak highly about its own products, but the description for the Octiv 650 was especially gushing: "Its discreet lines and unique wedge shape blend in with your decor while it fills your space with full, well-balanced sound...the design is clean and stylish...it's the epitome of understatement and impressive over delivery."
Based on experience, we expected to be underwhelmed. Happily, however, we weren't.
As for the design, it's pretty much as described: clean and stylish, with a wedge shape that almost makes it look like an old horn speaker, it's about the same dimensions--7.1 inches tall, 12.5 inches wide, and 5.2 inches deep--as a Bose SoundDock iPod/iPhone speaker but a little deeper. Weighing in at 4.2 lbs, it's got some decent heft but is light enough to be easily moved around the house. (Note that it runs on an AC adapter, not batteries, so it can't be considered a truly portable unit).
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LG's Optimus 2X is first dual-core smartphone!



LG dropped major news on the global front today with the introduction of the LG Optimus 2x. Code-named the LG Star, the "2x" is for twice the power and twice the speed, thanks to the phone's dual-core Tegra 2 processor, a first in the smartphone world. With great power comes great multimedia promise, as the phone boasts a stunning 4-inch WVGA screen, 8GB of internal memory (up to 32GB with microSD), HDMI mirroring, DLNA support, an accelerometer, a gyro sensor, and 1080p MPEG-4/H.264 playback and recording. To sweeten the deal, LG also threw in an 8-megapixel camera plus a 1.3-megapixel front-facing camera for video calls.
The Optimus 2X ships with Android 2.2 and not the coveted Gingerbread OS, but it is eligible for future upgrades. The phone will be available in Korea in January 2011, and the rest of Asia and Europe later on. We think there's a strong possibility it'll come to the U.S. too, so we won't be surprised if we see this at CES next month. Meanwhile, head on over to our sister site over at CNET Australia to have a peek at a video of the phone
.
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